So what’s that all about? Here’s the thinking. What kind of work can I make or medium can I choose (as a start anyway) that provides scope for exploring those things I mentioned the other day (and more)- composition, evolution, musicology, AI, linguistics, simple machines, perception etc. – that doesn’t cost much, fits nicely with this kind of documentation process and dovetails with other projects I’ve got going on. Answer: computer program. NERD! ok, fair play. But this has the potential to go absolutely anywhere, which is important.
So anyways, as a start, and because I also wanted to finally understand the object-oriented thought process properly, I decided to start with a universe populated by some pieces of matter. I think I call it a universe because I don’t directly dictate where the objects go, I just give them a direction and a speed and define how they bounce off the boundary and let them go for it. I understand it’s deeply unimpressive right now, but I secretly like that. The only way is up. It does represent some pretty important things to me- I understand how to take objects that hold a graphic, make them move around an environment according to some rule (in this case, Newton’s First Law), have them hit a boundary and make a sound when they do that. I haven’t yet worked out whether it’s art or not, but there is plenty of time for that.